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XSignFX wrote: you can revert to old skyrim very easy, i did this the other day: For me, this wouldn't have happened if FNIS did not demand me to run skyrim once on Steam. #Skyrim se missing swf containermenu magicmenu inventorymenu mod#Right now I'm waiting for Papyrus Util mod author to update. That comes from the first mod, so I put that folder and file in there too. It will show you all sources BSA and loose for the file so. Start the Asset Browser with CTRL+F3 and type the filename into the filter field top left. Did one more and now it wants skyui/config.txt in there. SKyUIs file craftingmenu.swf in its BSA is overridden by another BSA or loose file. #Skyrim se missing swf containermenu magicmenu inventorymenu update#BBSurf37 wrote: They (Bethesda) did an update which practically screwed everyone. Then it wanted map.swf which is in a mod called Atlas Map Markers v1-7 Complete. How did you fix it? I have the latest version of Papyrus. They even show up with their coverage amounts, but when I equip them the coverage doesn't change and the game considers me naked. Snowstorm56 wrote: They don't work for me. You can revert to old skyrim very easy, i did this the other day: ![]() Description This adds a new column in the SkyUIs inventory, armor category, to show the biped slot (s) the armors are using. Going for a lightweight armor i like using the nightangale armor. BBSurf37 wrote: They (Bethesda) did an update which practically screwed everyone. When outer wear is taken off, the skyrim slots item of the same body slot will be removed from the layer container and reequipped automatically. 1 - Sky-SE: directory> data> interface/ Containermenu.swf 2 - Sky-SE: directory> data> interface/ Bartermanu.swf 3 - Sky-SE: directory> data> interface> skyui/ Itemcard. BarterMenu Initial release ContainerMenu Initial. Thanks for giving us permission to use it MagicMenu Initial release. InventoryMenu Included a bundled version of Gibbeds Container Categorization SKSE plugin. Snowstorm56 wrote: They don't work for me. Opening my own inventory (magic and item), map, skill, smithing, alchemy, enchanting, and smelting menu's all still work fine. InventoryMenu Empty categories are greyed out and no longer selectable by mouse or during keyboard/controller navigation. XXNuclearReactionXx wrote: nvm i fixed it XXNuclearReactionXx wrote: IDK if the warm and coverage work but the area where it shows what the armor provides is black The tilde key on American English keyboards also picture the grave symbol. On American English keyboards, the tilde key () will toggle the console screen, but on British English keyboards, that key is the grave key ( ). xXNuclearReactionXx wrote: i have the most up to date verison of paprus Console Commands are a debugging tool only available to PC players, adding a wide range of functionality to the game. #Skyrim se missing swf containermenu magicmenu inventorymenu install#For example, if you only want to remove SkyUI's map menu: install SkyUI then copy 'Interface/map.swf' from SkyUI-Away's archive to 'Data/Interface/map.XXNuclearReactionXx wrote: warmth and coverage doesnt seem to be working Sthaagg wrote: they works, check you install and your version of papyrusutils. I only want to replace some of SkyUI's menus, can I do that? Overrides (most of) SkyUI's menus with the original ones. #Skyrim se missing swf containermenu magicmenu inventorymenu mods#
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